3D character animation, motion design, interactive work — across films, games, apps and brands. If it needs a soul and a timing curve, I'm probably involved.
Every project. Every frame. The full picture.
Fifteen years. Fourteen studios. Features, series, games, AR — and a graduation short film that somehow got 5.2 million YouTube views. I've animated characters at Cinesite, Framestore, Axis Studios, and Tangent, contributed to productions for Netflix, Marvel Studios, Disney, Nickelodeon, and EA, and shipped real-time avatar work at Snap.
What keeps me sharp is the width of the work. I've gone from keying hero characters in animated features to building out game cinematics in Unreal, from broadcast series pipelines to real-time AR rigs. I adapt fast — new pipeline, new engine, new brief. I'm also actively exploring where AI fits in the animator's toolkit: not to replace craft, but to iterate faster and stay focused on the frames that matter.
Open to full-time and contract opportunities. If your project needs a character animator who's been in the room when it counts — I'd like to hear about it.
Demo Reel · Arpan Jolly